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The mission of the Derby Diversity Business Summit (DDBS) is to support organizations who work to advance Diverse Owned Businesses. To accomplish our mission, we identify projects in which we can provide funding that supports education, business development and training initiatives for organizations committed to the advancement of Diverse Owned Businesses. Each year the DDBS committee chooses an organization that meets specific criteria and aligns with our objectives of strengthening the capacity and scale of Diverse Owned Businesses. See full list of Media Credits http://broadcaster.beazil.net/public/credits/youtube/videos/252965 . The Advertising, Public Relations and Related Services industry subsector comprises establishments primarily engaged in creating advertising campaigns and placing such advertising in periodicals, newspapers, radio and television, or other media. These establishments are organized to provide a full range of services, including advice, creative services, and account management, production of advertising material, media planning, and buying. Barker House is a historic home located at Michigan City, LaPorte County, Indiana. It was built about 1900, and is a two-story, rectangular, Shingle Style / Prairie School style dwelling. It sits on a brick foundation and has a hipped roof with hipped dormer and has a modified American Foursquare plan. Also on the property are the contributing carriage house, dance studio, and garage. The house and grounds are occupied by the Shirley Heinze Land Trust offices and Barker Woods Nature Preserve. It was listed on the National Register of Historic Places in 2001. Appreciate us at http://derbydiversity.com . Derby Diversity & Business Summit will bring together elite Women, LGBTBE, Minority and Veteran Owned Enterprises to network, develop, and enjoy Louisville and one of the worlds finest events the historic Kentucky Derby. Derby Diversity Summit activities will be held at the Galt House Hotel – The Official Hotel Sponsor of the Kentucky Derby in Downtown Louisville, Kentucky. Located in the heart of downtown Louisville, The Galt House Hotel offers world-class waterfront rooms and suites as well as top notch amenities. Family owned and operated, the Galt House is a legendary Louisville hotel that is known for offering a unique southern experience and gracious hospitality.
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Amid booming consumer spend on PC social networking games in 2010, Zynga managed to protect its market share lead over the other top operators, based on the success of its CityVille and FarmVille offerings, new IHS Screen Digest research indicates.
Consumer spend on Zynga’s PC social networking games and its revenue from lead generation and advertising activities amounted to $ 544 million in 2010, giving it 39.1 % share of the global market, a 4.2 %age point increase over 2009. This represented the largest increase among the Top 5 operators.
The market sizing of PC social network games combines consumer spend on both microtransactions and operator revenues that have been derived from lead generation and advertising.
“During 2010 Zynga played a central role in expanding the size of the PC social networking games market, attracting millions of new users with its popular titles offered through Facebook,” believes Piers Harding-Rolls, head of games for IHS. “Near the end of the year, the company offered a new title, CityVille, which broke records for monthly active users. The success for CityVille had a positive impact on other Zynga games, particularly FarmVille, which achieved growth in its user base in late 2010 after experiencing steady declines during the rest of the year. Meanwhile, Zynga’s strategy continues to deliver in monetizing its offerings more aggressively through analytics-driven design and to acquire users from within its other games.”
Zynga’s closest competitor, No. 2-ranked Playfish, owned by Electronic Arts Inc., suffered a significant decline in market share of 3.8 % 2010. Nonetheless, consumer spending on its properties still grew 42 % during the year.
No. 3-ranked Playdom Inc., which is now owned by Disney, managed a 0.6 % increase in market share, reflecting a strong start to the year despite a second half that saw its MAUs decline steadily.
The global market for PC social networking games, including consumer spend on microtransactions and operator revenue from lead generation and advertising, amounted to $ 1.4 billion in 2010.
Beyond Zynga’s success with CityVille, market growth was driven by operator adaptation to changes in Facebook’s user notification policies, which undermined the cheap viral marketing success of the market so rampant in 2009. Operators also concentrated their efforts on improving user engagement and monetization in effect targeting better lifetime value from existing users, rather than commercial growth delivered purely through market expansion.
Outside Facebook, growth was driven by the continued adoption of games content from other social networks across all regions. These developments helped the games market outperform forecasts.
“Overall, 2010 was a year of strong expansion for the market,” Harding-Rolls observed. “Although growth moderated as expected following a muted start to 2010 for Facebook games, market performance in the second half of the year picked up, and revenue and user growth convincingly outperformed expectations.”
The market will expand at a compound annual growth rate of 15 % from 2010 to 2015, although annual growth rates will slow during the coming years compared to the blistering expansion in 2009 and 2010.
E713: All #AskJason, PT2: How to break into VC, building social networks, & the meaning of success
In this Part 2 episode, Jason continues to answer questions from founders and superfans — from convincing an angel investor that being a solo founder is good to starting a social network, from advice around risk-taking to the future of transportation and housing. Plus, find out what he is passionate about outside of angel investing and how he defines success. For full show notes, subscribe to http://thisweekinstartups.com/about/#allsubscribe
More sexual predators using social media to lure children, FBI says
Give a child or teenager some free time and chances are they are going to spend a lot of it in front of a screen.